Arma 3 dynamic loadout

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It is also slingloadable by heavy-lift helicoptersallowing stranded or disabled Buzzards to be airlifted for repairs. Depending on its loadout, the Buzzard can be easily turned into either a strike aircraft or light interceptor.įeatures Semi-stealthed by virtue of its design, the Buzzard is a flexible light plane which can fulfil either air-to-ground or air-to-air roles thanks in part to its comprehensive loadout options. The Buzzard has seven pylons three on each wing and one under the fuselage that support dynamic loadouts. By default, both variants are armed with a twin-barrelled 20 mm cannon that is loaded with rounds of high-explosive HE shells. Last edited by Ragequit Inc.It is designed to be a low-cost aircraft capable of performing both ground attack and air interdiction missions. Haven't tried it though, I think flashlights are useless.

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Did you try the flashlight at night? A2-flashlights only worked after certain 'hours', I wouldn't be surprised if this still holds true. I already use a mod that allows supported firing when your next to a way or similiar but I mean actually deploy a weapons biposd. And yes, lasers are only visible when using night vision. Both lasers and lights should work with the L key. Been using some of the mod ammo crates which sometimes come with PEQ 15 laser and light combo's just wonder who they work and how to activate them?

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