Doing that should fix the issue and the file should import normally. Copy the file, edit it with a text editor, and delete all of the contents between and including the library_effects tags.
In that case, an often issue is the library_effects section of the. However, you might find that nothing actually gets imported into the program. HPL allows only one material with one texture per object (submesh).Be careful not to add any unnecessary ones. Redundant textures and materials in the export will cause issues.Make sure that your model has unwrapped UVs.See the Animation section for more information.įirst, a few things to have in mind while making or editing a model: dae model from any FG game, one has to reconstruct the materials - for some reason, they aren't imported into Blender.įollowing this tutorial will make any model load in-game, but models with armatures will most likely have errors and their animations will be corrupted.
The following applies both to new models and edits of existing models. If you're using Blender with HP元, you can check out the dedicated plugin. This tutorial goes over the most crucial practices which will make a Blender export work in HPL. HPL1 and HP元 were not tested but most likely will work as well. Note: This tutorial was written and tested on HPL2.